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Mega Man Battle Network: Chrono X - 4.8 stars
Mr. Glaceon Offline

Posts: 1
Joined: Oct 2011
Post: #1
Mega Man Battle Network: Chrono X - 4.8 stars
General Comments/Game Overview
Mega Man Battle Network: Chrono X is a work-in-progress action/role-playing game created in Game Maker. It is a fanmade continuation of the Mega Man Battle Network series, mainly the Game Boy Advance games. The game's main character is Lan Hikari, a boy who has already saved the world from numerous terrorist plots, ranging from Asteroid-computers, military hacking, and even the physical manifestation of "gods", alongside his companion, MegaMan.exe. The world is run mostly by computers, and internet technology is highly advanced in the game's world, allowing humans to interface with sentient computer programs called "NetNavis". While some Navis can operate without a NetOp (a person who gives commands to a NetNavi and supplies BattleChips), most Navis rely on their human friends to help them take down computer viruses. The game is very well-made, really, and it does get a bit difficult to tell, at some points, whether you're playing an existing game on an emulator, or a new game altogether. That's really the magic of it.

It feels like a proper Mega Man Battle Network game, so anyone who's played the games should feel right at home with how it works. A lot of the game is played on the Overworld, or the "Real World" in the game, where you control Lan to get from point A to point B, etc. However, Lan has the ability to interface with computers, and even transfer MegaMan to the computers, which enables you to control the NetNavi. MegaMan will explore the Internet areas and Comp Spaces, similar to the Real World, but MegaMan will also have to watch out for random encounters, which denote a battle.
Battling takes place on a 6x3 grid, cut in half. MegaMan has a 3x3 area on the left side of the screen, in red. The enemy has a 3x3 area on the right, in blue. The first thing to note in battle is the "Custom Screen", which enables you to select BattleChips. Like in most RPG games, BattleChips are special spells and abilities, and are the main way to damage enemies. Also like in most RPGs, chips have limited amounts of times they can be used, depending on how many chips you put in your "Folder" (you can place up to 30 chips total, and about four of the same one). You can select multiple chips, but it requires them to either be the same attack, or the same code. Once you're done, you're thrust into battle.
Combat in itself is real-time, with the exception of the Custom Screen. You will have to dodge enemy attacks actively, while using your Battlechips, and a built-in weapon called the Mega Buster, which is weak, but it fires quickly, has unlimited ammo, and can be charged to deal 10x damage. A battle ends when either you delete all enemies, or your Navi is deleted. To delete enemies, you must use attacks to lower the enemy's HP. To prevent yourself from dying, make sure to dodge enemy attacks, and also use Recovery chips in your folder, to heal your HP if you ever lose any. You can also activate "SubChips" outside of battle, which can grant various effects from healing HP to lowering the chance of random encounters. If you run out of Battlechips in each turn, you must wait for the Custom Gauge to fill, so that you can bring up the Custom Screen again.
Gameplay feels very authentic here, and mainly uses default emulator controls. The only real complaint is the fact that, since it is a demo, the combat isn't terribly varied. Though you will fight through the somewhat-lengthy first chapter, and there are a few secret bosses, you won't have that many chips to work with. There is one other part of the gameplay, though, an alternate form for MegaMan, but I won't spoil too much for those who haven't played it yet. You're gonna have to figure out how it works for yourself!
The other gameplay element hidden in the "post-demo" is the NaviCust, which originated in the third Battle Network game. NaviCust is like a puzzle, taking place on a small grid, in which you can fit pieces of "programs" into the grid, which can give MegaMan various benefits, such as raising his max HP, or increasing his buster's attack power, charge speed, or rapid-fire capability.

Most of the sound effects are sounds from previous Battle Network games, and don't seem out-of-place. There are a few new sound effects found in the various plot cutscenes, which, as the old ones, don't sound too out-of-place.
The music quality is fairly good, though if you're having a tough time in the first boss's area, the music can become the music of your nightmares. It does have a more modern sound to it, though, not sounding chiptune like the GBA games do, instead sounding more on-par with the DS remake of BN5.

Replay Value
Being a demo, containing only one chapter, there isn't that much replay value unless you're dead-set on speedrunning this game for some reason. There are, however, a few gameplay elements (such as the aforementioned alternate form) which exist only in the post-demo, as well as some secret enemies to fight. So, even as a demo, it has a fair bit of longevity.

The Good
The game caters to the veterans of previous BN games by offering more challenge with its boss fights. While the first boss is still nowhere near difficult (as all first bosses should be), it's quite a bit more challenging than a lot of BN's other first-bosses. The secret bosses also provide quite a bit of challenge, as well.
The game also has a save function, and on most computers running XP or higher, it should run as smooth as a baby's butt.

The Bad
The bad part is that the game is a demo version. This means that you won't get all the game right away, and it'll seem really short by RPG standards. The first boss's area also seems a bit tedious, as well, though it's by no means impossibly difficult, just a bit boring. For the most part, however, the experience is great.

Any Last Words?
The game definitely accomplishes its goal of feeling like an official Battle Network game. It also acts as a continuation of the series, with a new villain and everything. It does its job well, really. I was already gripped by the plot from the first chapter, and I felt at ease with the controls and the game's overall feel. While there's a few chinks in the armor, it's not enough to make the game bad, by any means.

The Score:
4.8 out of five stars. Even if you're not a Mega Man fan, you'll get a kick out of this one. For a Mega Man Battle Network fan, this is an orgasm in game form. Those who are just getting into the series will likely need to brush up on it, and the game can be a bit tedious at some points, but not enough to severely cripple the demo.
10-28-2011 04:18 PM
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